adding AI civilians

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Ghostman Gaming
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adding AI civilians

Postby Ghostman Gaming » December 23rd, 2012, 7:11 pm

I want to add AI civilians to my RPG city I want them to just walk around the map. Unless the player does something out of the ordinary.
If i kill or steal something i want the people to alert near by guards.
I also want to add sound to my civilians how would i do this?
EX: if i steal something i want the person to yell something like thief guards kill this man!
or just random talk like hi and how are you. :mrgreen:

Hirato
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Re: adding AI civilians

Postby Hirato » December 24th, 2012, 3:57 am

This is not a url, clicking it is pointless

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kddekadenz
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Re: adding AI civilians

Postby kddekadenz » December 28th, 2012, 6:19 am

Hirato is right, but he did not really explain it.
Since the RPG module lacks a solid documentation, this is a no-no.



If you're done watching Tobuscus saying, what he thinks of this, let me help you.

I recently added rumors to Kelgar and I planned for a long time to release the code of Kelgar under an open source license.
It still needs more documentation, but I will put it on github now and then give you the link ;)
is an advanced RPG beeing developed in Sandbox

Ghostman Gaming
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Re: adding AI civilians

Postby Ghostman Gaming » January 16th, 2013, 9:02 pm

Sure thank you!

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kddekadenz
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Re: adding AI civilians

Postby kddekadenz » January 18th, 2013, 12:09 pm

https://github.com/kelgar/Kelgar-data/b ... _ridaz.cfg

I uploaded it 12 days ago, but I forgot to send you the link ^^
Feel free to use it, but take a look at the readme for information about the license.
is an advanced RPG beeing developed in Sandbox


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